The second last post before the release of the DLCs! The only requirement to be eligible to receive the G4E DLC1 for free is to have purchased the original G4E from either our store or an external store. If you have a store account. Check that you have access to your store account and can see your existing G4E order including download links for G4E.
You must register an account with our store no way around this. This includes BMT store customers. So this is one the quickest ways to get the DLC1. Ask them in the comments below or email service affect3d. Wow, Less than a week away till the DLCs get released, can you believe it?!?!?!? I think the problem was that what seemed like a smaller production than the original was hampered by a a lacking ability to predict time frames on my part, b it took twice as long and c and, this actually turned out to be the biggest issue, it was announced too early.
Why make 3DX faster? This not only helps put food on the table, which is the first stage, it also serves to help you grow artistically. In producing faster you are able to evolve your skill more quickly and believe me where 3DX is concerned, the learning curve never ends.
My personal dream is 3DX at mainstream quality. And quality at that level requires a dedicated team with people specializing in their respective fields, just like a movie or game studio.
Only recently did low cost unbiased GPU renderers bring production quality into the home. Body and facial mocap technology previously attainable only by the big studios is now sophisticated and affordable enough for the home user. And personally I think the next breakthrough is going to be gaming engines and VR. Gaming engines for example are starting to rival production renderers in quality, but in real time! The bigger the production the more important this becomes. Ideally you want a dedicated production manager.
Going full circle this is a key aspect. My choice for now is going to be not to announce future projects until we get to the final stage. There are other ways of showcasing your work in the meantime. These are my initial thoughts on how to make 3DX faster. As always your feedback is appreciated and will be considered when making a final more public version of this trailer.